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Reusing simulated evacuation behaviour in a game engine
- Xi, Mingze, Smith, Shamus P.
Exploring the reuse of fire evacuation behaviour in virtual environments
- Xi, Mingze, Smith, Shamus P.
Supporting path switching for non-player characters in a virtual environment
- Xi, Mingze, Smith, Shamus P.
Simulating cooperative fire evacuation training in a virtual environment using gaming technology
- Xi, Mingze, Smith, Shamus P.
Serious games and learning: an annotated bibliography
- Southgate, Erica, Smith, Shamus P., Smithers, Kathleen, Budd, Janene
- Southgate, Erica, Smith, Shamus P., Cividino, Chris, Saxby, Shane, Kilham, Jivvel, Eather, Graham, Scevak, Jill, Summerville, David, Buchanan, Rachel, Bergin, Candece
Interdisciplinary opportunities and challenges in creating m-learning apps: two case studies
- Southgate, Erica, Smith, Shamus P., Stephens, Liz, Hickmott, Dan, Bille, Ross
- Southgate, Erica, Smith, Shamus P., Scevak, Jill
Practice guide: ideas for using Apostrophe Power and Sentence Hero
- Southgate, Erica, Smith, Shamus P.
Immersed in the future: a roadmap of existing and emerging technology for career exploration
- Southgate, Erica, Smith, Shamus P., Cheers, Hayden
Pedagogical theory and embodiment: some provocations for virtual and augmented reality in education
- Southgate, Erica, Smith, Shamus P.
- Southgate, Erica, Smith, Shamus P.
Inclusive design in a virtual world serious game to improve adult literacy: problems, possibilities and tensions
- Southgate, Erica, Smith, Shamus P., Langridge, Richard, Gruppetta, Maree
- Southgate, Erica, Smith, Shamus P., Cividino, Chris, Saxby, Shane, Kilham, Jivvel, Eather, Graham, Scevak, Jill, Summerville, David, Buchanan, Rachel, Bergin, Candece
- Southgate, Erica, Smith, Shamus P., Cividino, Chris, Saxby, Shane, Kilham, Jivvel, Eather, Graham, Scevak, Jill, Summerville, David, Buchanan, Rachel, Bergin, Candece
Press play for learning: a framework to guide serious computer game use in the classroom
- Southgate, Erica, Budd, Janene, Smith, Shamus P.
What teachers should know about highly immersive virtual reality: insights from the VR School Study
- Southgate, Erica, Buchanan, Rachel, Cividino, Chris, Saxby, Shane, Eather, Graham, Smith, Shamus P., Bergin, Candece, Kilham, Jivvel, Summerville, David, Scevak, Jill
- Southgate, Erica, Smith, Shamus P., Eather, Graham, Saxby, Shane, Cividino, Chris, Bergin, Candece, Summerville, David, Kilham, Jivvel, Buchanan, Rachel, Scevak, Jill
A meta-analysis of data collection in serious games research
- Smith, Shamus P., Blackmore, Karen, Nesbitt, Keith
Using optical flow as an objective metric of cybersickness in virtual environments
- Smith, Shamus P., Blackmore, Karen, Nesbitt, Keith
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